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1 | Defense Dept | | | | Department of Defense | -1 | | | | | | | | | | Tensions continue to be high between regions. Therefore to ensure our own security we must maintain an adequate military. Within the government there are two cabinet positions to assist with the Military - one is the Chief of Staff (who deals with the Operational side of the armed forces), and the other is the Defense Minister who deals with the administrative controls. Click next to continue. | | | | y | | |
2 | Defense Dept | | | | Department of Defense | 3 | | | | | | TECHLEV | | | | As with all government departments, the Defense Minister controls can be found on the first panel along with other relevant departmental data. ╢╢Notes: 1. The Defcon information is provided here, even though it is set in Operations, since it has a direct effect on our military. (Further information on Defcon is provided in the Operations Tutorial.) ╢2. Our tech level is also shown here since it is an indicator of the quality of equipment we can expect to work with. (Information on Tech Levels is provided in the discussion on Research in the Department of Interior Tutorial.) | | | | n | | |
3 | Defense Dept | | | | Department of Defense | 0 | | | | | | EQUIPBUT | | | | Within the Defense Department you can control a number of elements for our military but equipment acquisitions is certainly one of the most common and important. One way to access unit building is through the 'Unit Details' panel (highlighted below). | | | | y | | |
4 | Defense Dept | | | | Unit Details | 0 | EQUIPBUT | | | | | | RECRUITBUT | | | This panel provides access to our armed forces controls and shows a summary of our current unit totals. We can see how many of our land, air and sea units are in reserve and how many are deployed. You can also review our inventory of missiles. However, regardless of the importance of our Military Equipment, it is useless without the personnel to man it. Staffing policy is controlled in the Recruitment section (highlighted below). | | | | y | | |
5 | Defense Dept | | | | Reserve Personnel | 0 | | RECRUITBUT | | | | | | CONSCRIPBUT | | The number of Reserve Personnel is not so much a number that can be controlled as something that is merely affected by your recruitment policies. The military approval rates and salary level will also have a definite impact on how many of your population enroll voluntarily in the Armed Forces. Generally, a larger population will mean a larger reserves pool. In cases where this does not provide reservists at a fast enough rate, it is also possible to enact conscription. | | | | n | | |
6 | Defense Dept | | | | Conscription | 0 | | | | | | | | COEDBUT | | With Conscription on, a significant percent of your male population (of the correct age) will be forced into the military. If this is still not sufficient, you can decide to allow for 'Coed Combat' that will conscript women as well. Conscription will have an impact on our economy and will also affect our approval rates. | | | | | | |
7 | Defense Dept | | | | Unit Details | 0 | | | | | | | RECRUITBUT | | | When you have finished setting your Recruitment policies, selecting Recruitment again closes the section. | | | | | | |
8 | Defense Dept | | | | Reserve Equipment | 0 | | RECRUITBUT | | | | | UNDEPLOYED | | | Reserve Personnel have two functions - they are needed to staff Military Facilities and they are required to staff any Military Units that you may want to deploy. (Any undeployed battalions will be reported in the 'Reserves' section.) | | | | n | | |
9 | Defense Dept | | | | Reserve Equipment | 0 | | UNDEPLOYED | | | | | | | | This panel lists all of our Reserve Units regardless of the type of unit and in which base they are located. Keeping unneeded units in reserve helps to notably reduce our military salaries and equipment maintenance costs. However, freshly deployed units will suffer from low efficiency until they have spent some time in the field, making last minute deployments before combat a potentially disastrous tactic. Deciding what percentage of our forces remain active is a decision that should be constantly monitored and based on the constantly changing diplomatic conditions. | | | | n | | |
10 | Defense Dept | | | | Unit Construction | 0 | | | | | | | BUILD | | | If we find that there is insufficient forces to effectively protect our borders we can always build more. This is done through Build Units (highlighted below). | | | | y | | |
11 | Defense Dept | | | | Unit Construction | 0 | | BUILD | | | | | | | | Deciding which Military Units to construct does require some insight into the tactical situation you face. For instance, Anti Air units will obviously not stop an incoming tank attack, and likewise unsupported Infantry Units would be very vulnerable to attacks from aircraft. If you wish to take the decision away from your Cabinet Minister on what units to build, you must be sure to build a balanced force capable of standing up to whatever threats you face. Remember, you have many Unit options to choose from and building the wrong equipment can be a waste of both time and money and it can also leave you vulnerable to your neighbors. | | | | n | | |
12 | Defense Dept | | | | Unit Construction | 0 | | | | | | | | TMIL1 | | When ordering the construction of Military Units, you need to first select the type of units to build - Land, Air, or Naval. The buttons along the right hand side of this panel set which type of units you are dealing with (the default selection is Land Units). | | | | | | |
13 | Defense Dept | | | | Unit Construction | 0 | | | | | | | | TMIL2 | | Once you have picked the type of unit, then you must choose which Unit Class to build. The various Unit Classes are indicated along the top of the Unit List. Each Class has a different specialty (eg Anti Air, Anti Tank etc.) but some units will blur these differences since they are built with multiple roles in mind. However, to be good at more than one role usually means excelling in none. Specialized units can definitely be more affective in most cases. | | | | | | |
14 | Defense Dept | | | | Unit Construction | 0 | | | LIST5 | | | | | TMIL4 | | By selecting a unit in the list, we see it's picture and a few important statistics. (The statistics will either be shown graphically or numerically.) Clicking below each statistic's graphic representation, will toggle between the two settings. | | | | | | |
15 | Defense Dept | | | | Unit Construction | 0 | | | TMIL4 | | | | | STATPARENT | | Also, you can use the reported values to quickly compare the units we have available, helping you select the right one to build. The statistics on a unit that are shown in this panel are the four most significant values for that Class. Most classes of unit will generally have a different makeup of their more important characteristics. (eg. Spotting Range is shown for Recon units but not for Infantry). All the specifications for each unit can be seen by double clicking on that unit in the list. (The Popup Unit screen is explained in greater detail in the Combat tutorial.) | | | | | | |
16 | Defense Dept | | | | Unit Construction | 0 | | | | | | | | TMIL5 | | Shown below the Unit Statistics are the Cost and Days Required to build that unit. The cost shown reflects not only the financial cost of building a unit, but also the cost of Military Goods that will be required. We also will be shown the base at which it will be built. The base listed will generally be the one with the first available construction slot. If the number of days is greater than one, this indicates that all bases are currently producing at full capacity and additional units will be forced to wait in queue. | | | | |
17 | Defense Dept | | | | Unit Construction | 0 | | | | | | | | | | The remaining options on this screen are the quantity of the unit type we would like to build and whether they should 'Autodeploy' or 'Continuously Build'. Units set to autodeploy will deploy from their base when construction is finished so long as there are sufficient reserve personnel. Continuous build units will send a new build order to the queue as soon as units complete. By using the Continuous Build we can cycle through different construction orders without having to continually add to the build list. | | | | |
18 | Defense Dept | | | | Unit Filters | 0 | | | | | | | FILTERS | | | Since the list of units in any given class can get quite extensive, filters are available for adjusting what is shown in the list. This also includes the ability to flag certain units as favorites. | | | | y |
19 | Defense Dept | | | | Auto Build Units | 0 | | BUILD | | | | | AUTOSELECT | | | For those uninterested in choosing which units to build, you can delegate the build selection to your Defense Minister (Autobuild). You can still provide guidelines to your Minister though so that they will attempt to select units that match whatever requirements you set. | | | | y |
20 | Defense Dept | | | | Auto Build Units | | | | | | | | TMIL6 | | | Units will only be Auto Built if that option is toggled on. As well, there is an option to autobuild missiles. Choices are provided that tell the Minister to set Missile Production based on specific Launch Platforms as well as intended targets. | | | | |
21 | Defense Dept | | | | Military Facilities | 0 | EQUIPBUT | | | | | BASEBUT | | | | While actual Military Units seem the main focus of the Defense Department, the facilities to produce and house them are equally important. Land, Air, and Naval bases should always be well defended, and any new facilities you decide to construct should be built in defensible locations. We can review all of our Bases by selecting Military Facilities as highlighted below. | | | | y |
22 | Defense Dept | | | | Military Facilities | 0 | BASEBUT | | | | | | | | | Here we have a list of all our Military Facilities sorted by type and size. The list shows an image of the base, its name and its current status. (Note: The values at the right side represent the number of units in production at this base compared to the base's capacity.) | | | | n |
23 | Defense Dept | | | | Military Facilities | | | | | | | | TMAPBUILD | | | Until a specific base is selected, the only option available is to build additional military facilities. Building facilities through the Defense Department is done the same as through construction within Terrain Information. | | | | |
24 | Defense Dept | | | | Military Facilities | | | FACILLIST | | | | | TMIL7 | | | When a facility is selected from the list, a number of additional options become available and the first panel is also changed to show a magnified view of the base. More details are also provided below and include options to center the map on the base's location or access the more detailed base popup. | | | | |
25 | Defense Dept | | | | Facility Controls | | | | | | | | TDETAILS | | | You also are given access to a number of facility optionsà | | | | |
26 | Defense Dept | | | | Facility Controls | | | TDETAILS | | | | | | | | In this panel you can change the current status of a base. (Note: Bases cannot be deactivated if they are currently storing reserve units. However if you choose to scrap or destroy the base, it will deploy all units possible and scrap what additional units cannot be deployed.) | | | | |
27 | Defense Dept | | | | Facility Controls | | | | | | | | | RALLYBUT | | This panels allows you to set 'Rally Points' for a base so that all units deployed will travel to a specific location. | | | | |
28 | Defense Dept | | | | Facility Controls | 0 | | TDETAILS | | | | | TUBUILD | | | As well as controlling the facility, you can also set Unit Production. This functions essentially the same as in the build section we previously viewed but rather than just telling the minister what to build you are also able to specify which specific base will do the production. (Note: By changing the 'Strength' setting of a Battalion you can under-strength or over-strength a unit and affect the production time.) | | | | n |
29 | Defense Dept | | | | Facility Controls | 0 | | | | | | | QUEUE | | | If units are already in construction at this facility, the Unit Production section will show us their current progress and also list the other units that are queued for production at this facility. | | | | n |
30 | Defense Dept | | | | Facility Controls | | | | | | | | TRES | | | If this facility has some Units in Reserve, this can be reviewed by selecting Reserves as highlighted below and from there any unit can be selectively deployed. | | | | |
31 | Defense Dept | | | | Military Facilities | | | | | | | | | | | The selection of controls we've seen here are specific to this type of Military Base. Other facilities, such as Industries may have different options available, while still others (cities and roads) will have far less options. This all depends on the type of facility selected. | | | | |
32 | Defense Dept | | | | Missiles | 0 | BASEBUT | | | | | RDBUT | | | | While individual units are key to our military, their abilities can be greatly enhanced through the use of missiles. Missiles can reach targets more effectively and most often from longer distances, greatly increasing the reach or our military. And when armed with nuclear or chemical warheads, these can be the ultimate deterrent. | | | | y |
33 | Defense Dept | | | | Missiles | 0 | RDBUT | | | | | | TMIL8 | | | Many regions already have an inventory of missiles and that will be shown here. We can see from the list, information about a missile's attack specialty and their delivery method. The first icon represents the target specialty of a missile (Cities / Units / Ships / Facilities etc..) and the second icon shows whether a missile is a Cruise Missile, Smart Bomb, Ballistic Missile, or Freefall Bomb. | | | | n |
34 | Defense Dept | | | | Missiles | | | | | | | | STATPARENT | | | Below the missile list we see statistics in the same fashion as shown for units. Also like units, the full details of a specific missile are available by double clicking on it from the list. | | | | |
35 | Defense Dept | | | | Missile Deployment | 0 | | | | | | | DEPLOY | | | By default, whenever you view this panel, the first missile group in the list is automatically selected. If we now select Missile Deployment we can move these missiles to a unit in preparation for firing. | | | | y |
36 | Defense Dept | | | | Missile Deployment | 0 | | DEPLOY | | | | | | TSILO | | The Tomahawk missile seen in this example is one of the more flexible missiles since it can be launched from Land, Sea and Submarine platforms. (The Air and Silo platforms are grayed out since they are not legitimate platforms for this missile) You can then toggle through legitimate platforms to see which unit you may wish to load a missile on. Another factor that is very relevant to the Missile Platform is the missile's own size (eg. The Tomahawk's size does restrict which units can carry it since it is a larger missile). Therefore the list of possible platforms will only show units that do have a sufficient missile size allowance. | | | | n |
37 | Defense Dept | | | | Missile Deployment | 0 | | | LIST5 | | | | | HIDELOAD | | Once a specific missile platform unit is selected, additional options become available. One such option is marking the selected unit not to receive autodeployed missiles. This can be useful if you are saving a missile platform for a specific role. (In some cases loading missiles will decrease a unit's combat time since they displace regular munitions.) | | | | n |
38 | Defense Dept | | | | Missile Deployment | 0 | | | | | | | | CENTRE | | You can also center the map on any specific missile platform to view its current location. | | | | n |
39 | Defense Dept | | | | Missile Deployment | 0 | | | | | | | | LOAD | | And of course, you can issue the order to deploy the selected missile to this unit. | | | | n |
40 | Defense Dept | | | | Missile Deployment | 0 | | | | | | | DEPLOY | | | As soon as you order a Missile Deployed, you will notice their color in the Panel 2 list will be grayed to indicate a pending order. If one of these is selected again, you would then be given the option to Cancel the Deploy Order. | | | | n |
41 | Defense Dept | | | | Missile Deployment | 0 | | DEPLOY | | | | | DEPALL | | | While you may wish to manually control the deployment of some specialty missiles (eg. Cruise Missiles and all WMD Missiles), many missiles will be built in quantity for use throughout your forces. To facilitate the use of these more common missiles, there is an option to 'Auto Deploy' any missile as it is constructed. This will automatically cause a missile to be deployed to an appropriate platform. Auto Deployment can be turned on or off for all missiles in the list. | | | | n |
42 | Defense Dept | | | | Missile Construction | 0 | | | | | | | BUILD | | | As with units, we can also decide to manually control the construction of missiles. This is accessed from the Build Missile Units section. | | | | y |
43 | Defense Dept | | | | Missile Construction | 0 | | BUILD | | | | | | TMIL9 | | The options given in the missile construction are similar to those for units - Sorting by Strengths / Continuous Build etc. Further, missiles are separated into categories according to the platform on which they can be loaded. Since some missiles are capable of being loaded on multiple platforms, they will appear in more than one list. | | | | n |
44 | Defense Dept | | | | Missile Construction | | | | LIST5 | | | | | WMDFILTER | | One additional filter is provided for missiles... This is the option to show or hide Weapons of Mass Destruction (WMDs). While owning such weapons already causes friction from both neighbors and the World Market, actually using them would certainly bring instant retaliation. To avoid any mishaps, these weapons are by default filtered from the list. It must be your decision if WMDs are to be incorporated into your strategic plans. | | | | |
45 | Defense Dept | | | | Missile Construction | 0 | | BUILD | | | | | QUEUE | | | Like units, the progress of missiles that are under construction can be seen in the Missile Construction Queue. | | | | y |
46 | Defense Dept | | | | Missile Construction | | | QUEUE | | | | | | | | Production List Note: Items in production can be returned to the queue if another unit should take priority (it originally maintains its progress towards completion, but that will deteriorate over time). | | | | |
47 | Defense Dept | | | | Missile Construction | | | | PRODLIST | | | | | TMIL10 | | When a unit is selected from any list, additional options will appear below that list providing additional control for the selected item. Since we have selected a unit that is In Production in the example below, we are given options to return it to the Queue, Cancel it entirely or adjust that specific unit's Autodeploy and Continuous Build settings. (Different options would be shown if we were to instead select one of the units currently in the queue.) | | | | |
48 | Defense Dept | | | | Deployed Missiles | 0 | | QUEUE | | | | | VIEW | | | To locate what Military Units are already armed with missiles, you can choose to View Current Deployments. This will show a list of all armed launch platforms (sorted by type) that already have missiles loaded. | | | | y | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
49 | Defense Dept | | | | NOWAIT | 0 | | VIEW | | | | | | | | NOWAIT | Y | | | n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
50 | Defense Dept | | | | Deployed Missiles | 0 | | | LIST5 | | | | | | | Selecting one of these units will then display a complete list of all missiles loaded onto that unit. As can be seen, the list of units can be filtered by platform and there is the added option for viewing 'All' platform types. You may also click on any selected unit's picture (top right) to immediately begin issuing orders to that unit. In this particular situation you have convenient access to orders for units you know are missile equipped - making it that much easier to use those missiles. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
51 | Defense Dept | | | | Missiles | 0 | | VIEW | | | | | | | | Missiles can be an important factor, though they are not unstoppable. A mix of air defense and early warning systems can give us the time required to react and intercept incoming missiles. Also, missiles are generally better at causing damage than scoring a kill. While perhaps not as impressive, hitting dozens of targets simultaneously with a few missiles may yield better results than saturating one area enough to fully neutralize it. But of course nuclear capabilities will increase this effect dramatically. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
52 | Defense Dept | | | | Force Investment | 0 | RDBUT | | | | | SPENDBUT | | | | The last section of the Defense Department we need to review is our Military Expensesà | | | | y | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
53 | Defense Dept | | | | Salaries, Maintenance and Training | 0 | SPENDBUT | | | | | | | | | Here we can set spending levels for Military Salaries and for Maintenance and Training. Higher spending will increase force size, morale and affect the overall efficiency of our military. The effects can be as drastic as they are expensive. Fighting with a 10% efficiency advantage will provide a noticeable combat advantage but the costs of maintaining these levels can be crippling to our treasury. Efficiency is increased over time so only long term investment will have the full impact. | | | | n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
54 | Defense Dept | | | | Investment Reports | 0 | | | | | | | | | | Other military spending values are also shown here so that spending in all of these areas can be reviewed at once. This provides a good summary of where your treasury is being spent, and can be helpful in deciding where to trim expenses. | | | | n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
55 | Defense Dept | | | | Further Options | 0 | SPENDBUT | | | | | MISPOPUP | | | | While we have already covered a lot of information in this department there are two more elements found here that are well worth some attention. The first is the 'Review All Missiles' highlighted below. This is an expanded section on missiles. No new information is shown in these screens but by going to this popup panel, all relevant information can be seen in one place. Many leaders find this an easier way to manage their missiles. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
56 | Defense Dept | | | | Further Options | 0 | | | | | | SUMMARY | | | | The other similar option to this section is 'Review All Units' (highlighted below). This provides 'popup' information on all the units (excluding missiles) within our armed forces. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
57 | Defense Dept | -1 | 0 | 154 | Armed Forces Lists | 0 | SUMMARY | | | | | | | | TMIL12 | Units are sorted both by type - Land, Air, Seaà | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
58 | Defense Dept | -1 | 0 | 154 | Armed Forces Lists | 0 | | | | | | | | | TMIL13 | ... and by status - Deployed, In Reserve, In Production. This screen functions in a similar fashion to other areas of the interface and can be ideal for locating a specific unit or reviewing soon to be completed units. It also provides a good initial starting point for a new leader trying to become familiar with the units at their disposal. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
59 | Defense Dept | -1 | 0 | 154 | No wait | 14 | | | | | | | | | | No Wait | y | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
60 | Defense Dept | | | | Department of Defense | -1 | | SPENDBUT | | | | | | | | As we have learned within this section, you have complete control over the direction of your military in terms of deployment and equipment. The decisions you make will clearly affect your military's ability to perform in the field. However, while an adequate military is necessary for the security of your region, spending too much attention on it, may soon see other critical aspects of your region spiraling downward... You need to be as equally aware of events in other departments to succeed! | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
61 | 999 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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